Acquisition project | Probo
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Acquisition project | Probo

Introduction:
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Probo is an Indian online opinion trading app. The app allows users to trade yes / no on upcoming and trending events in sports, politics, stocks etc.

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Founded in 2019, Probo is in the mature scaling stage with a topline of close to INR 100 crores in FY22-23.

Game Flow:

  • When a user finds an event as per their liking, they can trade either yes or no as an opinion
  • All trades are worth Rs 10, and you can buy as many trades as available in the current market i.e Probo matches users saying yes to users saying no.
  • If the odds at which a user selects yes is 7.5, it means that the user will get Rs 10 if the selected event wins ex:
    India to win the match against Pakistan, yes 7.5 means the user wins Rs 10 if he trades the yes at the value of 7.5.

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As this app falls under real-money gaming, it is not available on the Play Store but is available on the Apple Store.


Ideal Customer Profile:


After speaking to 15 users of the App, I have identified two core ICPs for the Probo app:


Sports Enthusiasts:

These users earn well, are passionate about sports and are willing to bet on their opinions. Globally, the participation of sports enthusiasts in betting on their views about the outcomes of events is over 50%, and it is expected that Indian consumers will show a similar trend in the future.

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The betting industry in India is unregulated, with only shady online books and local bookies taking up most of the market. After the revision of the GST rule, the most prominent global betting platforms, Betway & Bet365, exited the Indian market, with Stake.com being the only international player still operating; however, they do not have a mobile app. This showcases a clear gap in the market for a sophisticated and secure product.

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These users make a decent income and consume social media and sports in their free time. These users are present across all geographical regions of India.

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Parameters

Ideal Customer Profile 1

Profile Name

Sports Enthusiast

Age

25-40

Goals

Proud of the ability to analyse games, predict outcomes, earn money on the side.

Income Level

8,00,000 to 20,00,000

Gender

Male

Location

Location agnostic

Companies

Business, IT, Government Services, Self Employed, Startups

Marital Status

Both Married and Unmarried

Where do they spend time?

Social Media, Sports

Pain Points

Unregulated industry is not organised, access is difficult, social taboo

Current Solutions

Fantasy Gaming Apps - Dream 11/My11Circle, Stake.com, Unorganised Betting


Real-money gamers:

Real-money gaming makes up over 80% of the Indian gaming industry, with Apps like Dream 11, Zupee, and RummyCircle boasting a user base of over 10 Crore Indians.


These users earn less than INR 8 Lakhs per annum, with students, gig workers, and entry-level employees making up the majority of them. They are focused on making a quick dime and are always looking for a legitimate online way to make money.

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These users come from all geographical regions, with Tier 3 cities making up more than 45% of these users.

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Parameters

Ideal Customer Profile 2

Profile Name

Real-money gamers

Age

18-30

Goals

Kill time and earn on the side

Income Level

0 to 8,00,000

Gender

Male

Location

Location agnostic

Companies

Unemployed, Student, IT, Admin Services, Gig Workers, Entry Level jobs, Self Employed

Marital Status

Both Married and Unmarried

Where do they spend time?

Social Media, TV

Pain Points

Looking for the next game to earn money, learning curve of skill based games

Current Solutions

Fantasy Gaming Apps - Dream 11/My11Circle, Cash games apps - RummyCircle / Zupee



Total Addressable Market:

Probo app has a very high synergy with other real-money gaming apps. Technically, these companies operate in the same TAM; however, the adoption of juggernauts like Dream11 is quite high, making acquiring these users equally difficult, significantly reducing the SOM.


Total Population: 140 Cores

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Total Users with Smartphones: 60 Crores


Adoption of Mobile Gaming: 75~80% | 46.5 Crores

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Adoption of Real-Money Gaming: 35~40% | 16.5 Crores


Serviceable Available Market: As the tech product can be serviced to everyone at once, there is no difference between TAM and SAM


Serviceable Obtainable Market: As it is difficult to acquire users already engaged on other apps, we have taken an estimation of obtaining 1/3rd of the market first, i.e. 33% | 5.5 Crores

I have also used a similar approach to finding the critical TAM Metrices for the two ICPs mentioned above.


ICP 1 | Sports Enthusiast

Metric

Multiplier

Value

Population


15,00,00,000

% of Sports Enthusiasts

65%

9,75,00,000

% with High Interest

40%

3,90,00,000

Ability to pay

8%

29,25,000

TAM


29,25,000

SAM


29,25,000

SOM

40%

11,70,000

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ICP 2 | Real Money Gamers

Metric

Multiplier

Value

Population


12,00,00,000

Mobile Gamers

75%

9,00,00,000

% of Mobile Gamers to play w real money

35%

3,15,00,000

TAM


3,15,00,000

SAM


3,15,00,000

SOM

35%

1,10,25,000


Core Value Proposition:​

  • Trade Opinions
  • Bet on events you believe will come true
  • Earn by monetising your opinions
  • Just Rs 10 to play, enabling the entire spectrum of users

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Designing Acquisition Channels:

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Probo is currently in the mature scaling stage, which makes channel selection extremely important to drive scale; there are two opportunities that I have identified:

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  • Facebook | Meta: According to a recent study by Meta on the real-money gaming industry in India, 90% of users discover new gaming products through Meta, thus acting as a significant acquisition channel for companies. However, while researching, I found Probo's presence to be very limited on these platforms
  • Product Integrations | Cric Line Guru: Predicting outcomes of sporting events creates many opportunities for product integrations with cricket-led platforms of India like cricbuzz, OTT apps, Google Sports however due to ease of execution, high synergy and extremely high overlap between user intent, I have chosen the app Cric Line Guru


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Facebook | Meta:


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Problem:

Scale customer acquisiton volume by driving high intent traffic from Facebook & Instagram

Hypotheses:

Probo is not using meta ads to acquire users - the platform has a lot of very high intent audience groups which can be leveraged to acquire users at efficient costs

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I have designed two campaign frameworks to test, validate, and scale acquisitions through Facebook to validate this hypothesis for ICP 1


We will be conducting three simultaneous A/B tests to find the ideal way of scaling this campaign:

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  • Campaign Testing: We will be testing two campaigns with different goals
    • Traffic:
    • Conversions, Sign Up


  • Ad Group Testing: Each campaign to be divided into 4 ad groups, based on different audiences with interest in Sports Betting, the objective is to understand which economic section of the population responds better to the campaign.
    • People interested in high value goods
    • People interested in medium value goods
    • People interested in medium & high value goods
    • No overlap

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  • Creative Testing: Testing two types of creatives based on
    • Straight to the point, play to win.
      Ad-2.png
    • Create a nudge for users to use their cricketing knowledge
      Ad-1.png

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ICP

Ideal Customer Profile 1

Test A

Test B

Test C

Test D

Audience

Age

26-45




Location

All of India




Interests Inclusions

Sports Betting

Sports Betting

Sports Betting

Sports Betting

People interested in med & high value goods

People interested in high value goods



Interests Exclusions



People interested in high value goods




People interested in med & high value goods


Custom Exclusion

Existing Users, Negative Lists

Objective

Maximize Link Clicks





Bid

Cost per click

Start from 1

Increase gradually


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Product Integrations:

A number of products show a high synergy for integration with Probo. I have used the following framework to prioritise the Cric Line Guru App.

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Channel Name

Time to go live

Tech Effort

Monthly Users in Volume

# of Users we can get monthly

New Users in Mo1nth

New Users in Month 2

New Users in Month 3

New Users in Month X

Parter's incentive to allow

Notes for Selection / Not Selection

Cricbuzz

3-6 Months

Med

20,00,00,000

0.50%

10,00,000

11,00,000

12,10,000

7,26,000

Medium

As an advertising platform, it's easier to onboard crictbuzz, has high synnergy, contextuality and UX would be easier for the user to understand

OTT Platforms

12 Months +

High

5,00,00,000

0.25%

1,25,000

1,37,500

1,51,250

90,750

Low

Low incentive to let user break the flow

Google Search

12 Months +

High

5,00,00,000

0.75%

3,75,000

4,12,500

4,53,750

2,72,250

Medium

Very high synergy, similar to how searching for a sports match gives you a direct link to the OTT platform broadcasting it, a simiylar button which lets' the user directly come to Probo to share opinion

Fantasy Gaming

3-6 Months

Med

10,00,00,000

0.75%

7,50,000

8,25,000

9,07,500

5,44,500

Low

Competing businesses

Cric Line Guru (Selected)

2-4 Months

Low

50,00,000

2.50%

1,25,000

1,37,500

1,51,250

90,750

High

Cric Line Guru is an app that shows cricket scores along with betting ods, this is mainly used by punters betting on the unorganised market, the user base here has super high synnergy and highly likely to convert, as it is an basic app, integration should be quite easy

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IMG_3357.PNG​

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High Synergy | Low Time to Market | Leverage to Negotiate | No Conflict

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Product Flow:

The following diagram showcases the basic flow of the user from the Cric Line Guru App to the Probo App



Product Flow.png​

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Wireframe:
Here is a mockup of how the apps should look post-integration

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​Screenshot 2024-06-08 172756.png

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End of the document





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